Display Name = "Scenic Mountain"
Parallax Name = "Mountains1"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 161, 120, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 161, 120, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 161, 120, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 161, 120, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([6, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1446, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([80, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([25, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([32, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeGold([0, 0, 8800])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["8800\\G acquired!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ControlSelfSwitch(["A", 0])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 1, 0, 2])
      ShowText(["\\n<Sonya>Wow, what a beautiful mountain♪"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>The scenery here is gorgeous."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>It's not bad, but do we really have time to be here enjoying the views? There are better things we should be doing."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>This is not the time to go sightseeing.\nCome on, we have work to do."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    ControlSelfSwitch(["B", 0])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>I'm sensing a bad feeling coming from near the summit. This has to be the mountain where Candy is living."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>We'll probably find Candy near the summit.\nIt's not like the boss would ever be found wandering around the foot of the mountain."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>It looks like monsters who came from Lady's Village are around too. Anyway, let's get climbing!"])
    ConditionalBranch([4, 79, 0])
      ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
      ShowText(["\\n<Nuruko>Kyu kyu kyu!"])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 3
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ConditionalBranch([1, 1066, 0, 3, 0])
      PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_candy_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ShowTextAttributes(["candy_fc1", 0, 0, 2])
      ShowText(["\\n<Candy>Wh-wh-what...?\nWho are you guys?"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>We were told that you sealed Cassandra's and Emily's powers in sweets. We're here to make you return it to them!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>You sealed Cassandra's and Emily's powers in sweets, did you not? Return it to them."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 289, 0])
        ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
        ShowText(["\\n<Ran>We mean it...\nI'm prepared to make you pay for your violence against my master!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["candy_fc1", 0, 0, 2])
      ShowText(["\\n<Candy>So you came to steal my sweets?\nI'm not letting that happen!"])
      ShowPicture([5, "80_candy_st02", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["candy_fc1", 1, 0, 2])
      ShowText(["\\n<Candy>Since eating their powers, I've been planning on heading down to a human town and pigging out...♪"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Not on my watch!\nWe'll stop you by force if we have to!"])
      ShowTextAttributes(["candy_fc1", 1, 0, 2])
      ShowText(["\\n<Candy>You look scrumptious...\nEhehe, time to eeeeeat! ♪"])
      ConditionalBranch([4, 293, 0])
        ShowTextAttributes(["candy_fc1", 1, 0, 2])
        ShowText(["\\n<Candy'>Ehehe, you look scrumptious..."])
        ShowTextAttributes(["candy_fc1", 1, 0, 2])
        ShowText(["\\n<Candy>So do you...\nEheehe, ehe..."])
        ShowTextAttributes(["candy_fc1", 1, 0, 2])
        ShowText(["\\n<Candy'>Ehehe, I'm going to eat you up..."])
        ShowTextAttributes(["candy_fc1", 1, 0, 2])
        ShowText(["\\n<Candy>Going to eat you up...\nEhehe, ehehe..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 129, 0])
        ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
        ShowText(["\\n<Hild>Target: oversized cake...\n...Hild is hungry."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 79, 0])
        ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
        ShowText(["\\n<Nuruko>Kyu kyu kyu!"])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
      ControlSwitches([22, 22, 0])
      BattleProcessing([0, 748, false, false])
      ControlSwitches([22, 22, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      PlayBGM(["RPG::BGM(@name=\"scene_odayaka1\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_candy_st03", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ConditionalBranch([4, 289, 0])
        ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
        ShowText(["\\n<Ran>I did it, Lord Cassandra..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["candy_fc1", 2, 0, 2])
      ShowText(["\\n<Candy>Waaah, I lost..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>No more evil-doing for you!\nNow return Cassandra's and Emily's powers!"])
      ShowTextAttributes(["candy_fc1", 2, 0, 2])
      ShowText(["\\n<Candy>Okay...\nI'm hungry now, so I won't do any more bad things..."])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc4", 0, 0, 2])
        ShowText(["\\n<Sonya>What a weird monster...\nI can't make any sense of her."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>This is the cake with their powers in it?\nAll right, we've got what we came for."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>This is the cake with their powers in it.\nAll right, we've got it then."])
        Empty([])
      BranchEnd([])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([536, 0, 0, 1])
      ConditionalBranch([4, 289, 0])
        ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
        ShowText(["\\n<Ran>Yes, this should be it."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 7, 0, 2])
        ShowText(["\\n<Alice>Mmm cake..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
        ShowText(["\\n<Ilias>Mmm cake..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc1", 5, 0, 2])
        ShowText(["\\n<Sonya>...Don't you dare."])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>...Don't you dare."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>...Fine.\nCassandra's part looks considerably eaten already, though."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>I, I wasn't going to!\nCassandra's part looks considerably eaten already, though."])
        Empty([])
      BranchEnd([])
      ShowPicture([5, "80_candy_st02", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["candy_fc1", 1, 0, 2])
      ShowText(["\\n<Candy>I ate over half of it... Ehehe."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Cassandra might not be able to fully recover with this... Oh well, not our problem."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
        ShowText(["\\n<Ilias>Cassandra will only recover some of her power with this. Serves her right, fufu..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 226, 0])
        ShowTextAttributes(["sirohebisama_fc1", 0, 0, 2])
        ShowText(["\\n<Shirohebi>We did what we promised to do.\nThis is her problem now."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>All right, let's go back to Lady's Village and deliver this cake to them."])
      ShowTextAttributes(["candy_fc1", 1, 0, 2])
      ShowText(["\\n<Candy>Ehehe...\nEhehehehe..."])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>Are we safe leaving Candy here?\nShe doesn't look dangerous anymore..."])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Are we really safe leaving Candy here?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([12, "exist_party_persona_id?(241)"])
        ShowTextAttributes(["a_emp_fc1", 0, 0, 2])
        ShowText(["\\n<Priestess>If we don't do anything, isn't she just going to cause problems for us later?"])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      ControlVariables([1066, 1066, 0, 0, 4])
      PlayBGM(["RPG::BGM(@name=\"dungeon_oka\", @volume=100, @pitch=100)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1066, 0, 4, 1])
      ShowPicture([5, "80_candy_st02", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ConditionalBranch([2, "D", 0])
        JumpToLabel(["４"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([2, "C", 0])
        JumpToLabel(["３"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([2, "B", 0])
        JumpToLabel(["２"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([2, "A", 0])
        JumpToLabel(["１"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["candy_fc1", 1, 0, 2])
      ShowText(["\\n<Candy>Ehehe...\nEhehehehe..."])
      ShowTextAttributes(["candy_fc1", 1, 0, 2])
      ShowText(["\\n<Candy>Ehehehehehehehehehe..."])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc3", 2, 0, 2])
        ShowText(["\\n<Sonya>Are you all right!?\nI thought you'd be okay...\nDid you eat some weird sweets or something?"])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Are, are you all right!?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["candy_fc1", 1, 0, 2])
      ShowText(["\\n<Candy>Sorry... I was so hungry I started hallucinating."])
      ShowTextAttributes(["candy_fc1", 1, 0, 2])
      ShowText(["\\n<Candy>Will you bring me some sweets?"])
      ShowChoices([["Agree", "Refuse"], 2])
      When([0, "Agree"])
        ShowTextAttributes(["candy_fc1", 1, 0, 2])
        ShowText(["\\n<Candy>First, I want some chocolate."])
        ConditionalBranch([2, "A", 1])
          ControlSelfSwitch(["A", 0])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Label(["１"])
        ConditionalBranch([8, 414])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Luka gave Candy a \\ii[414]!"])
          ShowTextAttributes(["candy_fc1", 1, 0, 2])
          ShowText(["\\n<Candy>Yay, chocolate...\n*munch* *munch* *munch*"])
          ChangeItems([414, 1, 0, 1])
          ShowTextAttributes(["candy_fc1", 1, 0, 2])
          ShowText(["\\n<Candy>I want cake next!"])
          ConditionalBranch([2, "B", 1])
            ControlSelfSwitch(["B", 0])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Label(["２"])
          ConditionalBranch([8, 417])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["Luka gives Candy a \\ii[417]!"])
            ShowTextAttributes(["candy_fc1", 1, 0, 2])
            ShowText(["\\n<Candy>Yay, cake!"])
            ShowText(["*munch* *munch* *munch*"])
            ChangeItems([417, 1, 0, 1])
            ShowTextAttributes(["candy_fc1", 1, 0, 2])
            ShowText(["\\n<Candy>Next, I want pudding!"])
            ConditionalBranch([2, "C", 1])
              ControlSelfSwitch(["C", 0])
              ErasePicture([5])
              ExitEventProcessing([])
              Empty([])
            BranchEnd([])
            Label(["３"])
            ConditionalBranch([8, 423])
              ShowTextAttributes(["", 0, 0, 2])
              ShowText(["Luka gives Candy a \\ii[423]!"])
              ShowTextAttributes(["candy_fc1", 1, 0, 2])
              ShowText(["\\n<Candy>Yay, pudding!"])
              ShowText(["*squish* *squish* *squish*"])
              ChangeItems([423, 1, 0, 1])
              ShowTextAttributes(["candy_fc1", 1, 0, 2])
              ShowText(["\\n<Candy>Finally, I want a parfait!"])
              ConditionalBranch([2, "D", 1])
                ControlSelfSwitch(["D", 0])
                ErasePicture([5])
                ExitEventProcessing([])
                Empty([])
              BranchEnd([])
              Label(["４"])
              ConditionalBranch([8, 425])
                ShowTextAttributes(["", 0, 0, 2])
                ShowText(["Luka gives Candy a \\ii[425]!"])
                ShowTextAttributes(["candy_fc1", 1, 0, 2])
                ShowText(["\\n<Candy>Yay, a parfait!"])
                ShowText(["*squish* *squish* *squish*"])
                ChangeItems([425, 1, 0, 1])
                ShowPicture([5, "80_candy_st04", 0, 0, 0, 0, 100, 100, 255, 0])
                ShowTextAttributes(["candy_fc1", 3, 0, 2])
                ShowText(["\\n<Candy>Now I'm full..."])
                ConditionalBranch([0, 4, 0])
                  ShowTextAttributes(["alice_fc5", 0, 0, 2])
                  ShowText(["\\n<Alice>Well that's good then.\nNow stay out of trouble."])
                  Empty([])
                BranchEnd([])
                ConditionalBranch([0, 5, 0])
                  ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
                  ShowText(["\\n<Ilias>Well that's good then."])
                  Empty([])
                BranchEnd([])
                ShowTextAttributes(["candy_fc1", 3, 0, 2])
                ShowText(["\\n<Candy>........."])
                ShowPicture([5, "80_candy_st02", 0, 0, 0, 0, 100, 100, 255, 0])
                ShowTextAttributes(["candy_fc1", 1, 0, 2])
                ShowText(["\\n<Candy>Now I'm hungry..."])
                ConditionalBranch([0, 6, 0])
                  ShowTextAttributes(["sonia_fc3", 2, 0, 2])
                  ShowText(["\\n<Sonya>That was fast!"])
                  Empty([])
                Else([])
                  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
                  ShowText(["\\n<Luka>That was fast!"])
                  Empty([])
                BranchEnd([])
                ConditionalBranch([0, 4, 0])
                  ShowTextAttributes(["alice_fc5", 2, 0, 2])
                  ShowText(["\\n<Alice>Damn, she's a pain in the ass...\nSince she might attack people when hungry, maybe we should just put a leash on her?"])
                  Empty([])
                BranchEnd([])
                ConditionalBranch([0, 5, 0])
                  ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
                  ShowText(["\\n<Ilias>Have I mentioned I hate monsters?\nSince she might attack people when hungry, maybe we should keep her with us?"])
                  Empty([])
                BranchEnd([])
                ShowTextAttributes(["ruka_fc1", 0, 0, 2])
                ShowText(["\\n<Luka>Yeah, that might be best..."])
                ShowTextAttributes(["candy_fc1", 1, 0, 2])
                ShowText(["\\n<Candy>You're going to keep me fed?\nIn that case, I'll follow you anywhere."])
                ErasePicture([5])
                Script(["add_actor_ex(293)"])
                PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
                ShowTextAttributes(["", 0, 0, 2])
                ShowText(["Candy has joined the party!"])
                ControlSwitches([2200, 2200, 0])
                Wait([60])
                ConditionalBranch([0, 4, 0])
                  ShowTextAttributes(["alice_fc5", 3, 0, 2])
                  ShowText(["\\n<Alice>Great, another member that's going to spend all our money on food..."])
                  Empty([])
                BranchEnd([])
                ConditionalBranch([0, 5, 0])
                  ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
                  ShowText(["\\n<Ilias>Great, just what this party needed: a total glutton..."])
                  Empty([])
                BranchEnd([])
                ConditionalBranch([0, 6, 0])
                  ShowTextAttributes(["sonia_fc4", 0, 0, 2])
                  ShowText(["\\n<Sonya>(Like you're one to talk...)"])
                  ConditionalBranch([0, 4, 0])
                    ShowTextAttributes(["alice_fc6", 1, 0, 2])
                    ShowText(["\\n<Alice>Hey, I heard that!"])
                    Empty([])
                  BranchEnd([])
                  ConditionalBranch([0, 5, 0])
                    ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
                    ShowText(["\\n<Ilias>I heard that, Sonya!"])
                    Empty([])
                  BranchEnd([])
                  ShowTextAttributes(["sonia_fc3", 2, 0, 2])
                  ShowText(["\\n<Sonya>How!?"])
                  Empty([])
                BranchEnd([])
                ExitEventProcessing([])
                Empty([])
              Else([])
                ShowTextAttributes(["candy_fc1", 1, 0, 2])
                ShowText(["\\n<Candy>Last, I want a parfait."])
                ErasePicture([5])
                ExitEventProcessing([])
                Empty([])
              BranchEnd([])
              Empty([])
            Else([])
              ShowTextAttributes(["candy_fc1", 1, 0, 2])
              ShowText(["\\n<Candy>Next, I want pudding."])
              ErasePicture([5])
              ExitEventProcessing([])
              Empty([])
            BranchEnd([])
            Empty([])
          Else([])
            ShowTextAttributes(["candy_fc1", 1, 0, 2])
            ShowText(["\\n<Candy>Next, I want cake."])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          BranchEnd([])
          Empty([])
        Else([])
          ShowTextAttributes(["candy_fc1", 1, 0, 2])
          ShowText(["\\n<Candy>First, I want some chocolate."])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        BranchEnd([])
        Empty([])
      When([1, "Refuse"])
        ShowTextAttributes(["candy_fc1", 1, 0, 2])
        ShowText(["\\n<Candy>If you don't have any sweets, then I guess I can go eat humans..."])
        ConditionalBranch([0, 6, 0])
          ShowTextAttributes(["sonia_fc2", 2, 0, 2])
          ShowText(["\\n<Sonya>We probably shouldn't leave her here alone, should we?"])
          Empty([])
        Else([])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>Leaving her alone here sounds like a bad idea..."])
          Empty([])
        BranchEnd([])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully restored!"])
    Empty([])
